- Jul 27, 2023
- Jul 21, 2023
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g4m4 authored
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- Jul 17, 2023
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g4m4 authored
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- Jun 19, 2023
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g4m4 authored
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- May 26, 2023
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g4m4 authored
[ASSETDATABASE] Way faster CreateOrReplaceAsset by only relying on AssetDatabase related methods and removing crazy path computation
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- May 24, 2023
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g4m4 authored
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- May 23, 2023
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g4m4 authored
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- May 17, 2023
- May 10, 2023
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- Apr 27, 2023
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g4m4 authored
[PERF] Changed StringComparison.InvariantCultureIgnoreCase to StringComparison.OrdinalIgnoreCase wherever it made sense as it is way faster
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- Apr 05, 2023
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g4m4 authored
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- Apr 03, 2023
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g4m4 authored
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- Mar 31, 2023
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- Mar 09, 2023
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g4m4 authored
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- Feb 24, 2023
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g4m4 authored
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- Feb 15, 2023
- Feb 09, 2023
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g4m4 authored
[GAMEOBJECTHIERARCHY] Renaming in order to made more obvious the fact that our Find() is recursive into children
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- Feb 06, 2023