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Commit e4978f42 authored by g4m4's avatar g4m4
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[BUILD] Fix build options for easier debugging

parent 112848e1
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......@@ -16,7 +16,7 @@ public class FixItLib : ModuleRules
{
Type = ModuleType.External;
string InstallDirectory = Path.Combine(ModuleDirectory, "fixit");
string InstallDirectory = Path.Combine(ModuleDirectory, "fixit", "install");
// So all includes start with "#include "fixit/...
PublicIncludePaths.Add(Path.Combine(InstallDirectory, "include"));
......@@ -24,7 +24,7 @@ public class FixItLib : ModuleRules
if (Target.IsInPlatformGroup(UnrealPlatformGroup.Windows))
{
string ConfigPath = "";
if (Target.Configuration == UnrealTargetConfiguration.Debug && Target.bDebugBuildsActuallyUseDebugCRT)
if (Target.Configuration == UnrealTargetConfiguration.Debug || OptimizeCode == CodeOptimization.Never)
{
ConfigPath = "Debug";
}
......@@ -40,6 +40,9 @@ public class FixItLib : ModuleRules
ConfigPath,
"lib");
// Debug
//System.Console.WriteLine("FixItLib directory: " + LibDirectory);
string StaticLibName = "fixit_lib.lib";
PublicAdditionalLibraries.Add(
......
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